Point3d
Kind of class: | public class |
---|---|
Package: | |
Inherits from: |
|
Version: | 09/23/08 |
Author: | Aaron Clinger, David Bliss, Mike Creighton |
Classpath: | org.casalib.math.geom.Point3d |
File last modified: | Friday, 20 May 2011, 00:59:44 |
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/* CASA Lib for ActionScript 3.0 Copyright (c) 2011, Aaron Clinger & Contributors of CASA Lib All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. - Neither the name of the CASA Lib nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.casalib.math.geom { import org.casalib.util.NumberUtil; import org.casalib.math.Percent; /** Stores location of a point in a three-dimensional coordinate system, where x represents the horizontal axis, y represents the vertical axis, z represents the axis that is vertically perpendicular to the x/y axis or depth. @author Aaron Clinger @author David Bliss @author Mike Creighton @version 09/23/08 */ public class Point3d { protected var _x:Number; protected var _y:Number; protected var _z:Number; /** Creates a new Point3d. @param x: The horizontal coordinate of the point. @param y: The vertical coordinate of the point. @param z: The depth coordinate of the point. */ public function Point3d(x:Number = 0, y:Number = 0, z:Number = 0) { this.x = x; this.y = y; this.z = z; } /** The horizontal coordinate of the point. */ public function get x():Number { return this._x; } public function set x(position:Number):void { this._x = position; } /** The vertical coordinate of the point. */ public function get y():Number { return this._y; } public function set y(position:Number):void { this._y = position; } /** The depth coordinate of the point. */ public function get z():Number { return this._z; } public function set z(position:Number):void { this._z = position; } /** Adds the coordinates of another Point3d to the coordinates of this point to create a new Point3d. @param point: The point to be added. @return The new point. */ public function add(point:Point3d):Point3d { return new Point3d(this.x + point.x, this.y + point.y, this.z + point.z); } /** Subtracts the coordinates of another Point3d from the coordinates of this point to create a new Point3d. @param point: The point to be subtracted. @return The new point. */ public function subtract(point:Point3d):Point3d { return new Point3d(this.x - point.x, this.y - point.y, this.z - point.z); } /** Offsets the Point object by the specified amount. @param xOffset: The amount by which to offset the horizontal coordinate. @param yOffset: The amount by which to offset the vertical coordinate. @param zOffset: The amount by which to offset the depth coordinate. */ public function offset(xOffset:Number, yOffset:Number, zOffset:Number):void { this.x += xOffset; this.y += yOffset; this.z += zOffset; } /** Determines if the point specified in thepoint
parameter is equal to this point object. @param point: A Point3d object. @return Returnstrue
if shape's location is identical; otherwisefalse
. */ public function equals(point:Point3d):Boolean { return this.x == point.x && this.y == point.y && this.z == point.z; } /** Creates a copy of this Point3d object. @return A new Point3d with the same values as this point. */ public function clone():Point3d { return new Point3d(this.x, this.y, this.z); } /** Determines the distance between the first and second points in 3D space. @param firstPoint: The first Point3d. @param secondPoint: The second Point3d. @return Distance between the two points. */ public static function distance(firstPoint:Point3d, secondPoint:Point3d):Number { var x:Number = secondPoint.x - firstPoint.x; var y:Number = secondPoint.y - firstPoint.y; var z:Number = secondPoint.z - firstPoint.z; return Math.sqrt(x * x + y * y + z * z); } /** Determines a point between two specified points. @param firstPoint: The first Point3d. @param secondPoint: The second Point3d. @param amount: The level of interpolation between the two points. If0%
,firstPoint
is returned; if100%
,secondPoint
is returned. @return The new, interpolated point. */ public static function interpolate(firstPoint:Point3d, secondPoint:Point3d, amount:Percent):Point3d { var x:Number = NumberUtil.interpolate(amount, firstPoint.x, secondPoint.x); var y:Number = NumberUtil.interpolate(amount, firstPoint.y, secondPoint.y); var z:Number = NumberUtil.interpolate(amount, firstPoint.z, secondPoint.z); return new Point3d(x, y, z); } } }
Stores location of a point in a three-dimensional coordinate system, where x represents the horizontal axis, y represents the vertical axis, z represents the axis that is vertically perpendicular to the x/y axis or depth.
Summary
Constructor
-
Point3d
(x:Number, y:Number, z:Number)
- Creates a new Point3d.
Instance properties
Class methods
Instance methods
-
add
(point:Point3d) : Point3d
- Adds the coordinates of another Point3d to the coordinates of this point to create a new Point3d.
-
subtract
(point:Point3d) : Point3d
- Subtracts the coordinates of another Point3d from the coordinates of this point to create a new Point3d.
-
offset
(xOffset:Number, yOffset:Number, zOffset:Number) : void
- Offsets the Point object by the specified amount.
-
equals
(point:Point3d) : Boolean
- Determines if the point specified in the point parameter is equal to this point object.
-
clone
() : Point3d
- Creates a copy of this Point3d object.
Constructor
Point3d
function Point3d(x:Number,
y:Number,
z:Number)
Creates a new Point3d.
Parameters
x:The horizontal coordinate of the point.
y:The vertical coordinate of the point.
z:The depth coordinate of the point.
Instance properties
x
x:Number(read,write)
The horizontal coordinate of the point.
y
y:Number(read,write)
The vertical coordinate of the point.
z
z:Number(read,write)
The depth coordinate of the point.
Class methods
distance
Determines the distance between the first and second points in 3D space.
Parameters
firstPoint :The first Point3d.
secondPoint:The second Point3d.
Returns
- Distance between the two points.
interpolate
Determines a point between two specified points.
Parameters
firstPoint :The first Point3d.
secondPoint:The second Point3d.
amount :The level of interpolation between the two points. If
0%
, firstPoint
is returned; if 100%
, secondPoint
is returned.
Returns
- The new, interpolated point.
Instance methods
add
Adds the coordinates of another Point3d to the coordinates of this point to create a new Point3d.
Parameters
point:The point to be added.
Returns
- The new point.
clone
function clone() : Point3d
Creates a copy of this Point3d object.
Returns
- A new Point3d with the same values as this point.
equals
function equals(point:Point3d) : Boolean
Determines if the point specified in the point
parameter is equal to this point object.
Parameters
point:A Point3d object.
Returns
-
Returns
true
if shape's location is identical; otherwisefalse
.
offset
function offset(xOffset:Number,
yOffset:Number,
zOffset:Number) : void
Offsets the Point object by the specified amount.
Parameters
xOffset:The amount by which to offset the horizontal coordinate.
yOffset:The amount by which to offset the vertical coordinate.
zOffset:The amount by which to offset the depth coordinate.