Point3d

Kind of class: public class
Package:
Inherits from:
  • none
Version: 09/23/08
Author: Aaron Clinger, David Bliss, Mike Creighton
Classpath: org.casalib.math.geom.Point3d
File last modified: Friday, 20 May 2011, 00:59:44
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/*
    CASA Lib for ActionScript 3.0
    Copyright (c) 2011, Aaron Clinger & Contributors of CASA Lib
    All rights reserved.
    
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      this list of conditions and the following disclaimer.
    
    - Redistributions in binary form must reproduce the above copyright notice,
      this list of conditions and the following disclaimer in the documentation
      and/or other materials provided with the distribution.
    
    - Neither the name of the CASA Lib nor the names of its contributors
      may be used to endorse or promote products derived from this software
      without specific prior written permission.
    
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    AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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*/
package org.casalib.math.geom {
    import org.casalib.util.NumberUtil;
    import org.casalib.math.Percent;
    
    /**
        Stores location of a point in a three-dimensional coordinate system, where x represents the horizontal axis, y represents the vertical axis, z represents the axis that is vertically perpendicular to the x/y axis or depth.
        
        @author Aaron Clinger
        @author David Bliss
        @author Mike Creighton
        @version 09/23/08
    */
    public class Point3d {
        protected var _x:Number;
        protected var _y:Number;
        protected var _z:Number;
        
        
        /**
            Creates a new Point3d.
            
            @param x: The horizontal coordinate of the point.
            @param y: The vertical coordinate of the point.
            @param z: The depth coordinate of the point.
        */
        public function Point3d(x:Number = 0, y:Number = 0, z:Number = 0) {
            this.x = x;
            this.y = y;
            this.z = z;
        }
        
        /**
            The horizontal coordinate of the point.
        */
        public function get x():Number {
            return this._x;
        }
        
        public function set x(position:Number):void {
            this._x = position;
        }
        
        /**
            The vertical coordinate of the point.
        */
        public function get y():Number {
            return this._y;
        }
        
        public function set y(position:Number):void {
            this._y = position;
        }
        
        /**
            The depth coordinate of the point.
        */
        public function get z():Number {
            return this._z;
        }
        
        public function set z(position:Number):void {
            this._z = position;
        }
        
        /**
            Adds the coordinates of another Point3d to the coordinates of this point to create a new Point3d.
            
            @param point: The point to be added.
            @return The new point.
        */
        public function add(point:Point3d):Point3d {
            return new Point3d(this.x + point.x, this.y + point.y, this.z + point.z);
        }
        
        /**
            Subtracts the coordinates of another Point3d from the coordinates of this point to create a new Point3d.
            
            @param point: The point to be subtracted.
            @return The new point.
        */
        public function subtract(point:Point3d):Point3d {
            return new Point3d(this.x - point.x, this.y - point.y, this.z - point.z);
        }
        
        /**
            Offsets the Point object by the specified amount.
            
            @param xOffset: The amount by which to offset the horizontal coordinate.
            @param yOffset: The amount by which to offset the vertical coordinate.
            @param zOffset: The amount by which to offset the depth coordinate.
        */
        public function offset(xOffset:Number, yOffset:Number, zOffset:Number):void {
            this.x += xOffset;
            this.y += yOffset;
            this.z += zOffset;
        }
        
        /**
            Determines if the point specified in the point parameter is equal to this point object.
            
            @param point: A Point3d object.
            @return Returns true if shape's location is identical; otherwise false.
        */
        public function equals(point:Point3d):Boolean {
            return this.x == point.x && this.y == point.y && this.z == point.z;
        }
        
        /**
            Creates a copy of this Point3d object.
            
            @return A new Point3d with the same values as this point.
        */
        public function clone():Point3d {
            return new Point3d(this.x, this.y, this.z);
        }
        
        /**
            Determines the distance between the first and second points in 3D space.
            
            @param firstPoint: The first Point3d.
            @param secondPoint: The second Point3d.
            @return Distance between the two points.
        */
        public static function distance(firstPoint:Point3d, secondPoint:Point3d):Number {
            var x:Number = secondPoint.x - firstPoint.x;
            var y:Number = secondPoint.y - firstPoint.y;
            var z:Number = secondPoint.z - firstPoint.z;
            
            return Math.sqrt(x * x + y * y + z * z);
        }
        
        /**
            Determines a point between two specified points.
            
            @param firstPoint: The first Point3d.
            @param secondPoint: The second Point3d.
            @param amount: The level of interpolation between the two points. If 0%, firstPoint is returned; if 100%, secondPoint is returned.
            @return The new, interpolated point.
        */
        public static function interpolate(firstPoint:Point3d, secondPoint:Point3d, amount:Percent):Point3d {
            var x:Number = NumberUtil.interpolate(amount, firstPoint.x, secondPoint.x);
            var y:Number = NumberUtil.interpolate(amount, firstPoint.y, secondPoint.y);
            var z:Number = NumberUtil.interpolate(amount, firstPoint.z, secondPoint.z);
            
            return new Point3d(x, y, z);
        }
    }
}
Stores location of a point in a three-dimensional coordinate system, where x represents the horizontal axis, y represents the vertical axis, z represents the axis that is vertically perpendicular to the x/y axis or depth.

Summary

Constructor
  • Point3d (x:Number, y:Number, z:Number)
    • Creates a new Point3d.
Instance properties
  • x : Number
    • The horizontal coordinate of the point.
  • y : Number
    • The vertical coordinate of the point.
  • z : Number
    • The depth coordinate of the point.
Class methods
Instance methods
  • add (point:Point3d) : Point3d
    • Adds the coordinates of another Point3d to the coordinates of this point to create a new Point3d.
  • subtract (point:Point3d) : Point3d
    • Subtracts the coordinates of another Point3d from the coordinates of this point to create a new Point3d.
  • offset (xOffset:Number, yOffset:Number, zOffset:Number) : void
    • Offsets the Point object by the specified amount.
  • equals (point:Point3d) : Boolean
    • Determines if the point specified in the point parameter is equal to this point object.
  • clone () : Point3d
    • Creates a copy of this Point3d object.

Constructor

Point3d

function Point3d(x:Number, y:Number, z:Number)

Creates a new Point3d.

Parameters
x:The horizontal coordinate of the point.
y:The vertical coordinate of the point.
z:The depth coordinate of the point.

Instance properties

x

x:Number(read,write)

The horizontal coordinate of the point.

y

y:Number(read,write)

The vertical coordinate of the point.

z

z:Number(read,write)

The depth coordinate of the point.

Class methods

distance

static function distance(firstPoint:Point3d, secondPoint:Point3d) : Number

Determines the distance between the first and second points in 3D space.

Parameters
firstPoint :The first Point3d.
secondPoint:The second Point3d.
Returns
  • Distance between the two points.

interpolate

static function interpolate(firstPoint:Point3d, secondPoint:Point3d, amount:Percent) : Point3d

Determines a point between two specified points.

Parameters
firstPoint :The first Point3d.
secondPoint:The second Point3d.
amount :The level of interpolation between the two points. If 0%, firstPoint is returned; if 100%, secondPoint is returned.
Returns
  • The new, interpolated point.

Instance methods

add

function add(point:Point3d) : Point3d

Adds the coordinates of another Point3d to the coordinates of this point to create a new Point3d.

Parameters
point:The point to be added.
Returns
  • The new point.

clone

function clone() : Point3d

Creates a copy of this Point3d object.

Returns
  • A new Point3d with the same values as this point.

equals

function equals(point:Point3d) : Boolean

Determines if the point specified in the point parameter is equal to this point object.

Parameters
point:A Point3d object.
Returns
  • Returns true if shape's location is identical; otherwise false.

offset

function offset(xOffset:Number, yOffset:Number, zOffset:Number) : void

Offsets the Point object by the specified amount.

Parameters
xOffset:The amount by which to offset the horizontal coordinate.
yOffset:The amount by which to offset the vertical coordinate.
zOffset:The amount by which to offset the depth coordinate.

subtract

function subtract(point:Point3d) : Point3d

Subtracts the coordinates of another Point3d from the coordinates of this point to create a new Point3d.

Parameters
point:The point to be subtracted.
Returns
  • The new point.