LoadUtil
Kind of class: | public class |
---|---|
Package: | |
Inherits from: |
|
Version: | 01/08/09 |
Author: | Aaron Clinger, Mike Creighton |
Classpath: | org.casalib.util.LoadUtil |
File last modified: | Friday, 20 May 2011, 00:59:45 |
► View source▼ Hide source
/* CASA Lib for ActionScript 3.0 Copyright (c) 2011, Aaron Clinger & Contributors of CASA Lib All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. - Neither the name of the CASA Lib nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.casalib.util { import org.casalib.util.ConversionUtil; import org.casalib.util.NumberUtil; import org.casalib.math.Percent; /** Utilities for calculating a load's speed and progress. @author Aaron Clinger @author Mike Creighton @version 01/08/09 */ public class LoadUtil { /** Calculates the load speed in bytes per second (Bps). @param bytesLoaded: Number of bytes that have loaded betweenstartTime
andelapsedTime
. @param startTime: Time in milliseconds when the load started. @param elapsedTime: Time in milliseconds since the load started or time when load completed. @return Bytes per second. @usageNote This method returns BYTES per second, not bits per second. */ public static function calculateBps(bytesLoaded:uint, startTime:uint, elapsedTime:uint):int { return Math.max(0, (bytesLoaded / ConversionUtil.millisecondsToSeconds(elapsedTime - startTime))); } /** Calculates the load speed in kilobytes per second (kBps). @param bytesLoaded: Number of bytes that have loaded betweenstartTime
andelapsedTime
. @param startTime: Time in milliseconds when the load started. @param elapsedTime: Time in milliseconds since the load started or time when load completed. @return Kilobytes per second. @usageNote This method returns kiloBYTES per second, not kilobits per second. */ public static function calculateKBps(bytesLoaded:uint, startTime:uint, elapsedTime:uint):Number { return ConversionUtil.bytesToKilobytes(LoadUtil.calculateBps(bytesLoaded, startTime, elapsedTime)); } /** Calculates the percent the video has buffered. @param bytesLoaded: Number of bytes that have loaded betweenstartTime
andelapsedTime
. @param bytesTotal: Number of bytes total to be loaded. @param startTime: Time in milliseconds when the load started. @param elapsedTime: The current time in milliseconds or time when load completed. @param lengthInMilliseconds: The total duration/length of the video in milliseconds. @return The percent buffered. */ public static function calculateBufferPercent(bytesLoaded:uint, bytesTotal:uint, startTime:uint, elapsedTime:uint, lengthInMilliseconds:uint):Percent { var totalWait:Number = bytesTotal / (bytesLoaded / (elapsedTime - startTime)) - lengthInMilliseconds; var millisecondsRemaining:uint = LoadUtil.calculateMillisecondsUntilBuffered(bytesLoaded, bytesTotal, startTime, elapsedTime, lengthInMilliseconds); return (totalWait == Number.POSITIVE_INFINITY) ? new Percent(0) : new Percent(NumberUtil.constrain(1 - millisecondsRemaining / totalWait, 0, 1)); } /** Calculates the remaining time until the video is buffered. @param bytesLoaded: Number of bytes that have loaded betweenstartTime
andelapsedTime
. @param bytesTotal: Number of bytes total to be loaded. @param startTime: Time in milliseconds when the load started. @param elapsedTime: The current time in milliseconds or time when load completed. @param lengthInMilliseconds: The total duration/length of the video in milliseconds. @return The amount millisecond that remain before the video is buffered. */ public static function calculateMillisecondsUntilBuffered(bytesLoaded:uint, bytesTotal:uint, startTime:uint, elapsedTime:uint, lengthInMilliseconds:uint):uint { return Math.max(Math.ceil((bytesTotal - bytesLoaded) / (bytesLoaded / (elapsedTime - startTime))) - lengthInMilliseconds, 0); } } }
Utilities for calculating a load's speed and progress.
Summary
Class methods
-
calculateBps
(bytesLoaded:uint, startTime:uint, elapsedTime:uint) : int
- Calculates the load speed in bytes per second (Bps).
-
calculateKBps
(bytesLoaded:uint, startTime:uint, elapsedTime:uint) : Number
- Calculates the load speed in kilobytes per second (kBps).
-
calculateBufferPercent
(bytesLoaded:uint, bytesTotal:uint, startTime:uint, elapsedTime:uint, lengthInMilliseconds:uint) : Percent
- Calculates the percent the video has buffered.
-
calculateMillisecondsUntilBuffered
(bytesLoaded:uint, bytesTotal:uint, startTime:uint, elapsedTime:uint, lengthInMilliseconds:uint) : uint
- Calculates the remaining time until the video is buffered.
Class methods
calculateBps
static function calculateBps(bytesLoaded:uint,
startTime:uint,
elapsedTime:uint) : int
Calculates the load speed in bytes per second (Bps).
Parameters
bytesLoaded:Number of bytes that have loaded between
startTime
and elapsedTime
.
startTime :Time in milliseconds when the load started.
elapsedTime:Time in milliseconds since the load started or time when load completed.
Returns
- Bytes per second.
Usage note
- This method returns BYTES per second, not bits per second.
calculateBufferPercent
static function calculateBufferPercent(bytesLoaded:uint,
bytesTotal:uint,
startTime:uint,
elapsedTime:uint,
lengthInMilliseconds:uint) : Percent
Calculates the percent the video has buffered.
Parameters
bytesLoaded :Number of bytes that have loaded between
startTime
and elapsedTime
.
bytesTotal :Number of bytes total to be loaded.
startTime :Time in milliseconds when the load started.
elapsedTime :The current time in milliseconds or time when load completed.
lengthInMilliseconds:The total duration/length of the video in milliseconds.
Returns
- The percent buffered.
calculateKBps
static function calculateKBps(bytesLoaded:uint,
startTime:uint,
elapsedTime:uint) : Number
Calculates the load speed in kilobytes per second (kBps).
Parameters
bytesLoaded:Number of bytes that have loaded between
startTime
and elapsedTime
.
startTime :Time in milliseconds when the load started.
elapsedTime:Time in milliseconds since the load started or time when load completed.
Returns
- Kilobytes per second.
Usage note
- This method returns kiloBYTES per second, not kilobits per second.
calculateMillisecondsUntilBuffered
static function calculateMillisecondsUntilBuffered(bytesLoaded:uint,
bytesTotal:uint,
startTime:uint,
elapsedTime:uint,
lengthInMilliseconds:uint) : uint
Calculates the remaining time until the video is buffered.
Parameters
bytesLoaded :Number of bytes that have loaded between
startTime
and elapsedTime
.
bytesTotal :Number of bytes total to be loaded.
startTime :Time in milliseconds when the load started.
elapsedTime :The current time in milliseconds or time when load completed.
lengthInMilliseconds:The total duration/length of the video in milliseconds.
Returns
- The amount millisecond that remain before the video is buffered.